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Rotary Revolver

I started this project looking over a variety of mechanisms and mechanical animations before settling on an antique phone's rotary dial which naturally fit with a revolver's cylinder. Also for this project I wanted to become better acquainted with Fusion 360 and used NURBS rather than polygons for the bulk of the design process. The substantial amount of surface area on the model was a bit of a challenge while unwrapping and I used the stacked UVs of duplicated parts in a few different places to get everything to fit at a decent texel density.

Triangles: 27,471
Vertices: 23,662

Triangles: 27,471
Vertices: 23,662

Firing Animation
(Switch from 'Take 001' to 'Custom #1' for a static view.)

Hip

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